[ReactJS]

18 Jul 2025

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2 min read time

Develop AR/VR with React

Discover how to build immersive VR and AR experiences using React. This guide covers setting up your environment, crafting interactive 3D scenes with React Three Fiber, optimizing performance, managing state, and adding advanced features like real-time collaboration and accessibility support.

Kalle Bertell

By Kalle Bertell

Develop AR/VR with React

Building Immersive VR and AR Experiences with React

When you finish this guide, you’ll know how to set up a modern React-based VR/AR project, craft interactive 3D scenes, optimize performance, handle state in complex environments, and add advanced features like real-time collaboration and accessibility support.

Why Choose React for VR and AR?

React’s component model and rich ecosystem make it a natural fit for immersive experiences.

  • Declarative syntax lets you describe 3D scenes and UI in JSX.

  • A unifying codebase for web, mobile and XR reduces maintenance.

  • Huge community and libraries—from React Three Fiber to state managers—accelerate development.

Feature

Benefit

Example Library

Declarative Syntax

Enables clear and concise scene definitions

@react-three/fiber (JSX syntax)

Unifying Codebase

Shared code across web, mobile, and XR platforms

React + React Native + WebXR

Ecosystem & Community

Access to libraries, tools, and community support

drei, Zustand, Jotai, React Three Fiber

“React Three Fiber has transformed how we build web-based VR, offering near-native performance with familiar React patterns.” – Paul Henschel, maintainer of React Three Fiber

Setting Up Your Development Environment

A few tools will get you started quickly.

  1. Create a new React app with the official Create React App guide :

    npx create-react-app my-xr-app
    cd my-xr-app
  2. Install core packages:

    npm install three @react-three/fiber @react-three/drei
  3. Enable WebXR in your browser (Chrome/Firefox):

    See MDN’s guide on the [WebXR Device API](https://developer.mozilla.org/en-US/docs/Web/API/WebXRDeviceAPI).

Image

Installing React Three Fiber and Drei for Performance Monitoring

import { Canvas } from '@react-three/fiber'
import { PerformanceMonitor } from '@react-three/drei'

Enabling WebXR Support in Browser

  1. Use secure context (HTTPS).

  2. Include `<meta name="viewport" content="width=device-width, initial-scale=1.0" />`.

  3. Request an XR session in code:

    navigator.xr.requestSession('immersive-vr').then(session => { / setup session / })

Crafting 3D Scenes and Interactivity

React Three Fiber builds on Three.js to create rich worlds.

  • Creating a scene: wrap your app in `<Canvas>`.

  • 3D objects: use `<mesh>`, `<boxBufferGeometry>`, `<meshStandardMaterial>`.

  • Controls: integrate `<OrbitControls>` or custom handlers.

Using Custom Shaders in React Three Fiber

For advanced visuals, write GLSL or use node editors:

import { shaderMaterial } from '@react-three/drei'

const WaveMaterial = shaderMaterial(
  { time: 0 },
  /* vertex shader */ `
  varying vec2 vUv;

  void main() {
    vUv = uv;
    gl_Position = projectionMatrix  modelViewMatrix  vec4(position,1.0);
  }
  `,

  /* fragment shader */ `
  uniform float time;
  varying vec2 vUv;

  void main() {
    gl_FragColor = vec4(abs(sin(time + vUv.xyx)), 1.0);
  }
  `
);

Image

Procedural Content Generation

Algorithmic scenes can adapt on the fly:

  • Use noise libraries like simplex-noise on npm for terrain.

  • Integrate AI-driven asset creation via tools like RunwayML’s API.

Optimizing Performance and State Management

Large scenes demand careful tuning.

  • Minimize draw calls by merging geometries.

  • Use frustum culling and level of detail (LOD).

  • Lazy-load assets with Suspense.

Technique

Description

Benefit

Minimize Draw Calls

Merge geometries to reduce GPU calls

Improves frame rates

Frustum Culling & LOD

Render only visible objects and use lower-detail models at distance

Reduces rendering load

Lazy-load Assets

Use React Suspense to load models on demand

Faster initial load times

Performance Profiling Tools

  • Chrome DevTools Graphics panel for inspecting WebGL draw calls.

  • `<PerformanceMonitor>` from drei.

  • Stats.js integrations.

State Management Strategies

Keep scene graph and UI in sync:

  • Redux for global scene state ( official Redux docs ).

  • Zustand or Jotai for lightweight stores.

  • Use React’s context sparingly to avoid re-render storms.

Advanced Features: Networking, Accessibility, Exporting Content

A few touches can make your app truly next-gen.

Real-time Collaboration with WebRTC and Socket.io

Accessibility in Immersive Interfaces

  • Spatial audio cues to guide navigation via the Gamepad API.

  • Haptic feedback through vibration actuators.

  • Alternative controls (keyboard, voice commands).

Exporting User-Generated Content

Let users save their creations:

  • Convert meshes to GLTF with Three.js’s GLTFExporter example .

  • Trigger a download:

    import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter'
    
    const exporter = new GLTFExporter()
    
    exporter.parse(mesh, gltf => {
    
    // download gltf
    
    })

Testing, Debugging, and Cross-Browser Considerations

Immersive apps live in diverse environments.

Browser Compatibility Issues

  • Hand-tracking and passthrough video vary by device and browser.

  • Feature-detect with `navigator.xr.isSessionSupported('immersive-ar')`.

Debugging WebGL with Chrome DevTools

  • Profile GPU usage under the “Performance” tab.

  • Inspect draw calls in “Graphics” panel.

Looking Ahead: The Future of React in VR and AR

Immersive tech evolves rapidly:

  • Deeper WebXR features: eye-tracking, spatial anchors.

  • AI-powered procedural worlds.

  • Greater convergence of mobile AR and web VR experiences.

Keep an eye on the WebXR Device API Working Group for updates.

Final Frontier

You now have the blueprint for a robust React-powered VR/AR project—from initial setup to advanced interactivity, performance tuning, networking and accessibility. Dive in, experiment with shaders and procedural worlds, and bring your immersive vision to life.

Kalle Bertell

By Kalle Bertell

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